RULES
These are the official rules set forth by the HOOPATLANTA officials and are subject to change at
any time. You are required to follow these rules and tournament officials have the right to
disqualify a player and/or team for violation of these rules. Observance of the rules, allows for a
safe and enjoyable weekend. Click here to download a copy.
| Sportsmanship |
Good sportsmanship requires all participants, spectators, court officials, and tournament officials to show a mutual respect for one another both on and off the court. This will be strictly enforced and failure to behave in an appropriate manner will result in immediate action. Poor sportsmanship could lead to penalties against the team in either the technical, intentional or flagrant foul categories. Disqualification of a particular player or an entire team is left to the sole discretion of a court official, court marshal or tournament official. Their decision is final. |
| Who Can Play |
The tournament is open to all skill levels. |
| Refunds |
No refunds will be given for any reason. |
| Number of Players |
For the 3-on-3 tournament, each team will be allowed to have a maximum of four (4) players and a minimum of three (3) players. Only three (3) players will be allowed on the court at any given time. All games must start with at least three players on each team but any number of players (1, 2 or 3) may finish a game. For the 2-on-2 tournament, each team will be allowed to have a maximum of three (3) players and a minimum of two (2) players. Only two (2) players will be allowed on the court at any given time. All games must start with at least two players on each team but any number of players (1 or 2) may finish a game. |
| Authorized Equipment & Apparel |
No player shall be allowed to wear a guard, cast, hard brace, or other potentially dangerous equipment on his or her elbow, hand, wrist, finger, or forearm, including equipment made of hard leather, plastic, plaster, or metal-even if the equipment is covered with soft padding. Soft braces, sleeves and wraps will be allowed unless they pose a danger to other players. Tournament officials hold the right to forbid any equipment or apparel that they consider being unsafe or inappropriate. |
| Eligibility Issues |
All high school players are encouraged to check with their coaches and/or athletic directors about participating in HOOPATLANTA and the potential effects on their eligibility. The Health Education & Communication Center of Atlanta (HECCA) /HOOPATLANTA are not responsible for verifying or determining a particular athlete's eligibility under National Collegiate Athletic Association or applicable high school association rules. |
| Bracket Types |
Teams will be divided into tournament brackets according to its players' ages or school grades, heights, playing experience and competition level, based on the information given on the team applications. Tournament officials reserve the right to verify the information teams provided on their application. False information will be grounds for dismissal from the tournament.
Each player in all tournaments and divisions must possess photo identification or school issued paperwork (with name on it) upon sign-in. Failure to do so will result in ejection.
NOTE: Proof of identification include photo ID, driver's license, library card, school ID, etc.
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| Which Team Receives the Ball First? |
A coin toss before each game will determine which team receives the ball first from out-of-bounds. |
| Time Clock Stoppage |
The twenty-five (25) minute clock is stopped during team time-outs and if the court official stops play for a player injury or other unusual circumstance. |
| Keeping Score |
All made baskets from inside the two-point arc count for one point and made baskets from outside the two-point arc count for two points. Court officials will decide if a player was behind the two-point arc and their team indeed receives 2 points. The first team to 20 points is the winner. (see Length of Game section for exceptions). |
| Length of Game |
The target score for all games is twenty (20) points. The first team to reach twenty (20) points within twenty-five (25) minutes of play is declared the winner. The team that reaches twenty (20) points does not need to have a winning margin of two (2) points or greater. If neither team has reached a score of twenty (20) points, the court official shall stop the game after twenty-five (25) minutes of play. In all situations, the court official can declare a technical foul if the official determines that a team is intentionally stalling to run out the clock.
If a score of 20 is not achieved within 25 minutes (overtime):
If a team has a lead of two (2) or more points at the end of regulation, that team is declared the winner. If neither team has at least a two (2) point advantage, the overtime rule will be activated. In overtime, the first team to score a total of two (2) points more than the leading team's score at the beginning of the overtime session, or reach twenty (20) points, will be declared the winner. A coin toss will determine who gets the ball out of bounds first in overtime.
Use these examples as a guideline:
SCORES AT BEGINNING OF THE OVERTIME SESSION:
Score of 19 to 18: the first team to 20 wins (no game goes beyond 20 points)
Score of 16 to 16: the first team to 18 wins
Score of 8 to 7: the first team to 10 wins
Score of 14 to 12: no overtime is needed since the leading team has at least a 2 point lead
Sudden Death Overtime for teams with players in grades 3, 4 & 5:
If the score is tied or one team is up by one point at the end of regulation, the game goes to overtime. A coin flip determines which team has the initial possession. The game winner is the first team to score a point in the overtime period.
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| Time Out |
Each team is allowed a single one-minute time-out per game. |
| Substitutions |
Substitutions may be made during a time-out or a 'dead ball' situation. |
| Checked Ball |
The ball must be 'checked' by an opposing player before it is put into play. |
| Change of Possession |
The ball will change possession after scored baskets and all free-throw attempts with the exception of Technical, Intentional or Flagrant fouls. There will be no "make it, take it" rule. |
| Taking It Back |
The ball will be 'taken back' on each change of possession, whether or not a shot was attempted or if the ball hits the rim. Failure to 'take it back' results in a loss of possession and any points just scored. 'Taking it back' means bringing your whole body and the ball behind the dashed 'take-back' line, not the sidelines or two-point arc. |
| Ball Out-of-Bounds |
A ball out-of-bounds will be taken out from the backcourt line. |
| Boundaries |
The basket structure, padding, and structural supports will be played as out-of-bounds. The actual backboard, including its face, top, bottom, and sides, shall be considered in-bounds. |
| Jump Ball |
In a jump ball situation, the ball will first go to the team who lost the opening coin toss, alternating possessions thereafter. |
| Stealing the Ball |
Players in all age categories may steal the ball when it is being passed, dribbled, or held. |
| Fouls |
In the high school and adult divisions, the participating players will call their own fouls. More specifically, the player that was fouled will call the foul. All called fouls shall result in one free throw shot, except on successful field goals, in which case the basket counts and no free throw shot is awarded. During a free throw, opposing team players may not intentionally disrupt the shooter's shot. A change of possession will occur regardless of whether the free throw shot is made or missed. After a foul shot, the ball will be placed into play from the backcourt line. Incidental contact between opponents shall not result in a called foul unless such contact results in a meaningful disadvantage. In the high school and adult divisions court monitors are there to supervise the court, in order to maintain safe play and to ensure that all tournament rules are being followed. In case of a dispute between teams, a court official will settle the disagreement and their decision is final. Court officials will referee all games consisting of teams whose players are between the ages of 9 - 13.
- Technical Fouls
- A technical foul will be called for unsportsmanlike behavior such as taunting, baiting, or trash talk. Taunting and baiting can involve derogatory remarks or gestures that provoke or insult a player. Trash talk involves a deeply personal, verbal attack directed toward any person involved in the event. A player who aggressively comes into contact with or assaults a court monitor, court officials or other tournament official shall be automatically ejected from the game and the rest of the tournament. In extreme cases, the player may also be suspended from play and a coach or fan removed from the court for the remainder of that game or for the rest of the tournament. The court official may also assess a technical foul if the official determines that the team is stalling in the interest of preserving a winning margin.
- Intentional Fouls
- An intentional foul is a foul designed to counteract an opponent's obvious advantageous position. It is a foul which, based on the court official's observation of the act, is not a legitimate attempt to directly play the ball. A foul shall also be ruled intentional, based on the official's observation of the act, if while attempting to play the ball, a player causes excessive contact.
- Flagrant Fouls
- A flagrant foul may be of a violent or savage nature, or an act, which displays unacceptable conduct. It may or may not be intentional. It may involve violent or savage contact such as striking, kicking, kneeing, moving under an opponent who is in the air, and crouching or hipping in a manner, which could cause severe injury to the opponent. It may also involve dead ball contact or dialogue which is extreme or persistent, savage or abusive. The player committing the foul will be suspended from play for the remainder of that game and possibly for the rest of the tournament. If ejected from the tournament, no refunds will be provided.
Penalties for Above Foul Calls
Court officials will be required to make technical, intentional and flagrant foul calls, not players. The decision of a court monitor or court marshal is final. If a technical, intentional or flagrant foul is called, it will result an automatic point for the opposing team as well as the opposing team receiving possession of the ball. A player who makes a basket and is fouled by an opponent, who receives a technical, flagrant, or intentional foul for the infraction, will receive the point(s) for the made basket, an automatic one-point for the infraction, as well as possession of the ball.
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| Stalling |
Stalling is prohibited. Stalling is a style of play in which a team does not actively attempt to advance the basketball toward the basket and shoot the ball at the basket. It is a tactic used by a team who is ahead and trying to run out the game clock to protect a win. Stalling is considered an unsportsmanlike act and will result in a technical foul against the offending team. |
| Dunking |
Dunking is not allowed at any time, including during warm-ups. Dunking will be treated as an unsportsmanlike act and will result in a technical foul. |
| Player Injury |
A court official has the discretion to suspend play for the protection of an injured player. If a player is bleeding or has an open wound, that player will be directed to leave the game and properly bandage the wound. A player with any bloodstained clothing or bandage must remove the stained or saturated material prior to re-entering the game. If it is believed that a player has lost consciousness during a game, or is severely injured, tournament officials may require a written note from a medical doctor who has examined the player subsequent to the game injury and specifically authorizes that player to continue participation in the tournament. |
| Game Times |
All printed schedules are effective through only the first game for all teams. Following the tournament's first game, each team is advised to check the Tournament Bracket Center for all official schedules, times, courts, revisions, and general game information. Teams must be ready to begin play at their scheduled start time. Teams not at their court for their scheduled game are given a 5-minute grace period before a forfeit is enforced. Teams are encouraged to remain in contact with their court to observe the effects of scheduling changes that could occur mainly due to inclement weather or other unexpected delays. Inclement weather and non-playable situations may result in the modification or cancellation of the event. |
| Official Tournament Team ID Wristband |
Each player must carry a photo ID at all times while competing in the Tournament. Tournament officials reserve the right to ask to see any player's ID before the start of any game. Thank you in advance for your cooperation. All players must wear the official tournament wristband bearing his or her team number while playing or enjoying tournament hospitality. This is your Player ID. The band may be worn at the ankle if a player prefers. |
| Use of Illegal Players |
The players listed on the team application as accepted by HOOPATLANTA are the only ones eligible to play on that team. Player changes submitted on authorized Player Change Forms, and accepted by tournament officials, must be completed and approved by 8:45 a.m. on the day of the event. Under no circumstances will roster substitutions be allowed after the tournament begins. Any team using a player not properly registered will be disqualified from the tournament. |
| False Information |
False information provided on your team application or accepted Player Change Form is the basis for bracket scheduling and is expected to be both accurate and complete. Players listing inaccurate information on these forms may be disqualified from the tournament. |
| Other |
Designated tournament officials shall have the power to make decisions on any points not specifically covered in the Rules and Regulations and shall also have the complete authorization to interpret the intent and purpose of these Rules and Regulations. Tournament officials also reserve the right to disqualify any player and/or team for infractions of tournament policies, including the use of illegal players and the use of false information. Decisions made by tournament officials are final, and are not subject to review by video or other recordings, or other sources. Any ejections from the entire tournament will result in a suspension from the next year's HOOPATLANTA, at a minimum. |
| Court Specifics |
Youth (grades 5th, 6th, 7th, 8th, 9th, 10th, 11th & 12th) & Adult Court Dimensions
Court size: 31' deep x 50' wide
Basket height: 10'
Free throw line: 15'
2-point line: 19'
Men's Game Ball: 30.0 (full size)
Women's Game Ball: 28.5 (intermediate size)
Youth (grades 3rd & 4th) Court Dimensions
Court size: 28' deep x 42' wide
Basket height: 8'
Free throw line: 10'
2-point line: 16'
Game Ball: 28.5 (intermediate size)
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